![]() ![]() ![]() Tabletop RPG Design in Theory and Practice at the Forge (2020) is by William J. Swalwell (2021) examines how “locality has largely been left out of game history.” This anthology brings together “scholarship which addresses the critical potential of the local for game history, asking how this might encourage a maturation of historical work on and around games.”Įxploring Minecraft by Larissa Hjorth, Ingrid Richardson, Hugh Davies, and William Balmford (2020) seeks “to take Minecraft seriously as a cultural practice” and “situates interdisciplinary debates around mundane play through the lens of Minecraft.” GI members who have edited a book in the series include Gerald Voorhees and Emma Vossen. This series, edited by GI executive Director Dr Neil Randall (English) and GI alumni Dr Steve Wilcox (Game Design and Development, Laurier University), asks us what it means to study, critique, and create games in context. The Palgrave Games in Context book series situates games and play within interdisciplinary and interprofessional contexts, resulting in accessible, applicable, and practical scholarship for students, researchers, game designers, and industry professionals. ![]() ![]() These contexts span topics, cross disciplines, and bridge professions. Games are pervasive in contemporary life, intersecting with leisure, work, health, culture, history, technology, politics, industry, and beyond. ![]()
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